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The puzzles, although sometimes repetitive, and often pretty simple, are designed to keep you constantly move forward quickly. It helps evoke the same feelings as Tan’s artwork and submerge you in this world this pointy, metallic world where everything seems designed to hurt you. That might just be a coincidence, but there are striking similarities in the artwork to what we see in Unmechanical. I found myself revelling in the design of the world because it appeared to look similar to the work of Australian artist Shaun Tan, who is probably most famous for the work in which he won an Academy Award for the short film adaption of The Lost Thing.
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It’s a compelling game because there isn’t a lot of backstory as well as the mystery aspect of trying to uncover why you, a fragile little robot, are in this seemingly dark and uncertain predicament. The only way you can pick things up is using a tractor beam. With two arms dangling helplessly by its side, this robot traverses the dystopian landscape with a sense of wonder, and you'll be left noticing his ultimate fragility as a pretty hopeless hunk of metal. You can read that review here.Ĭontrolling your somewhat charming propeller hat-looking robot, you have to make it through the world alone. Related reading: We have also reviewed this game on the Xbox One. It’s an atmospheric puzzler that makes you keen to keep going, even when the puzzles start getting repetitive. Ultimately as an indie-developed game, you want to feel something, no matter the length of the experience. It might never pay off but the atmosphere is always there.
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It's not scary, and you won't be suspecting something will pop out around any corner, but nonetheless as you play you'll be left with a feeling of foreboding. The world of Unmechanical is a claustrophobic experience.